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Magisteros

Magisteros

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Devlog

  • Dynamic Scene Loading - Breakdown
    June 20, 2023 by Brad Dallimer
    Dynamic Scene Loading The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was imple... Continue reading
  • Melee Combat - Breakdown
    June 20, 2023 by Brad Dallimer
    Melee Combat Melee Combat in this project is implemented using the IDamagable interface, the C_Combat.cs script, and animation events. (IDamagable.cs) Characters (the player and NPCs) can perform mele... Continue reading
  • Data and Event Handling - Breakdown
    June 20, 2023 by Brad Dallimer
    Data and Event Handling I tried a new approach to pass references of events and variables between many scripts to achieve as much cross-compatibility and decoupling as possible. I achieved this using... Continue reading
  • NPC AI - Breakdown
    June 20, 2023 by Brad Dallimer
    NPC AI The Non-Player-Character Artificial Intelligence (NPC AI) is the system that controls the behaviour of NPCs in this project. I utilised Finite-State Machines (FSMs) and Unity’s NavMesh system... Continue reading
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