View all by Brad Dallimer
Creator
Follow Brad Dallimer
Follow
Following Brad Dallimer
Following
Add To Collection
Collection
Comments
Devlog
Magisteros
←
Return to Magisteros
Devlog
Dynamic Scene Loading - Breakdown
June 20, 2023
by
Brad Dallimer
Dynamic Scene Loading The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was imple...
Continue reading
Melee Combat - Breakdown
June 20, 2023
by
Brad Dallimer
Melee Combat Melee Combat in this project is implemented using the IDamagable interface, the C_Combat.cs script, and animation events. (IDamagable.cs) Characters (the player and NPCs) can perform mele...
Continue reading
Data and Event Handling - Breakdown
June 20, 2023
by
Brad Dallimer
Data and Event Handling I tried a new approach to pass references of events and variables between many scripts to achieve as much cross-compatibility and decoupling as possible. I achieved this using...
Continue reading
NPC AI - Breakdown
June 20, 2023
by
Brad Dallimer
NPC AI The Non-Player-Character Artificial Intelligence (NPC AI) is the system that controls the behaviour of NPCs in this project. I utilised Finite-State Machines (FSMs) and Unity’s NavMesh system...
Continue reading