Dynamic Scene Loading - Breakdown
Magisteros » Devlog
Dynamic Scene Loading
The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was implemented using scene management, triggers, and Unity Events.
As the player passes through one trigger and into the other, scenes are loaded and unloaded from a list attributed to each side of the connector scene.
[Gif of dynamic scene loading in action from above]
Get Magisteros
Magisteros
An Action RPG created during Mastered Bootcamp.
Status | Released |
Author | Brad Dallimer |
Genre | Action, Role Playing |
Tags | Action RPG, Fantasy, Prototype, Singleplayer, Third Person, Unity |
More posts
- Melee Combat - BreakdownJun 20, 2023
- Data and Event Handling - BreakdownJun 20, 2023
- NPC AI - BreakdownJun 20, 2023
Leave a comment
Log in with itch.io to leave a comment.