Dynamic Scene Loading - Breakdown
Magisteros » Devlog
Dynamic Scene Loading
The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was implemented using scene management, triggers, and Unity Events.
![](https://img.itch.zone/aW1nLzEyNTI5NDk4LnBuZw==/original/rAn201.png)
![](https://img.itch.zone/aW1nLzEyNTI5NDk5LnBuZw==/original/ShcaB4.png)
![](https://img.itch.zone/aW1nLzEyNTI5NDM5LnBuZw==/original/gOoGbU.png)
![](https://img.itch.zone/aW1nLzEyNTI5NDQ5LnBuZw==/original/Jy2%2Bfp.png)
![](https://img.itch.zone/aW1nLzEyNTI5NDU2LnBuZw==/original/V9z21X.png)
As the player passes through one trigger and into the other, scenes are loaded and unloaded from a list attributed to each side of the connector scene.
[Gif of dynamic scene loading in action from above]
Get Magisteros
Magisteros
An Action RPG created during Mastered Bootcamp.
Status | Released |
Author | Brad Dallimer |
Genre | Action, Role Playing |
Tags | Action RPG, Fantasy, Prototype, Singleplayer, Third Person, Unity |
More posts
- Melee Combat - BreakdownJun 20, 2023
- Data and Event Handling - BreakdownJun 20, 2023
- NPC AI - BreakdownJun 20, 2023
Leave a comment
Log in with itch.io to leave a comment.