Dynamic Scene Loading - Breakdown
Magisteros » Devlog
Dynamic Scene Loading
The dynamic scene-loading system allows designers to construct a large level that is broken into smaller chunks that can be loaded and unloaded when needed. This system was implemented using scene management, triggers, and Unity Events.
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As the player passes through one trigger and into the other, scenes are loaded and unloaded from a list attributed to each side of the connector scene.
[Gif of dynamic scene loading in action from above]
Get Magisteros
Magisteros
An Action RPG created during Mastered Bootcamp.
Status | Released |
Author | Brad Dallimer |
Genre | Action, Role Playing |
Tags | Action RPG, Fantasy, Prototype, Singleplayer, Third Person, Unity |
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